Showing posts with label Modern Conflicts. Show all posts
Showing posts with label Modern Conflicts. Show all posts

09 July 2026

Dead Walk Again - 1/72 Zombie Wargame Full Report

It's been a while since the last blog update, different things have managed to keep me occupied over that period of time, but it's possible I can post a little more regularly now.

So this post is to update the with the final part 3 of the zombie game report that has been sitting in the draft folder for nearly over a year. 

To finally finish the tale, I've put everything into a combined Parts 1, 2 and 3 post for the complete game report (the previous posts Part 1 & 2 have been removed).


I'd been painting up 20mm zombies on and off for quite a while before this game, using figures from various 1/72 and 1/76 scale sets - "useless" goofy poses, surrendering figures, other with with poses that could vaguely pass as "zombie-ish"with a little bending of heads or arms etc. 

A good friend José Juan had a free Saturday and invited me around to his place to host a game and I had the chance to dig out the zombies and use them for a multiplayer game using a set of rules called "Dead Walk Again" by Planned Movement Productions. 

My wargaming buddy Iván introduced our group to these rules some 15 years ago and back then he organised a campaign using 28mm figures. Two of the other guys from our group, Carlos and Alejandro contributed with their superb zombie figures and we had some fun multi-player games. These rules no longer seem to be available online which is a real pity as they are really easy to pick up as you play and make for an entertaining game and allow for various players to participate.


SCENARIO

There were five of us all together, our host José Juan, a new young guy to the group Luis, and Iván who came along with his young son. These four players controlled small groups of survivors facing off against the hordes of wandering zombies, while yours truly acted as umpire and controlled the zombies who would spawn at various points and relentlessly pursue the survivors as per the zombie movement specifics detailed in the rules.

MAIN MISSION- Players 1, 2 and 3

Three small groups of survivors  have thrown in their lot together out of necessity. Food, and ammo are low and they have no other option but to go into town and raid a warehouse where they can get fresh supplies.

Crossing the town and lugging back supplies on foot is out of the question, so they need to go in vehicles if they have any chance of bringing back sufficient stocks. This also has its drawbacks, the wandering zombies tend to lumber and shuffle in the direction of any source of sound, so the group will have to be quick and avoid staying in one spot for any amount of time.

Player 1 - BIKERS - these two tough-guys have been on the road with their Harleys since the beginning of the zombie apocalypse. Both are armed with hand-guns and assault rifles


Player 2 - REDNECKS - two brothers who hail from a rural community who know how to hunt and shoot. These hard-working and equally as tough farm boys wear their "Redneck" term with pride. One of the brothers carries a scoped hunting rifle, the other a revolver and a double-barrelled shotgun and are riding out the apocalypse in their late daddy's trusty old Chevy van which has never let them down.


Player 3 - SWAT - With no functioning state or employer, these heavily armed officers of the law have given over their loyalty to the diverse group they now belong to. They've managed to procure a rugged US Army Humvee which they will use as the spearhead vehicle for the group's incursion into the town.


SECONDARY MISSION

Player 4 - PILOT AND FAMILY GROUP - A small group of civilians had tried tried to cross the town days earlier with their family members, one of whom is a commercial pilot, in order to reach a small airfield and secure a small aircraft and fly off to a more remote region. However they were set upon by a group of zombies before they reached the airfield, lost some members and were separated. 

A few of the surviving unarmed family members managed to find refuge by scaling a construction crane out of the zombies' reach and sense of smell. (and fortunately for them these zombies are pretty dumb and haven't figured out how to climb metal scaffolding...)


Three remaining members of the group, including the pilot were forced to flee the town.

They enter the town again on foot from the other side of the industrial estate and will first try to rescue their stranded family members and then get to the airfield across the the table. They have managed to get their hands on weapons from an abandoned gun-shop, the pilot has a shotgun, the kneeling executive has an assault rifle and the businesswoman is now really the "business" and comes onto the table wielding an Uzi in each hand. 


Player 4 was told in private by the umpire that he couldn't reveal his mission to the other players unless there is direct contact on the table with any figures from the other group. Players 1,2 and 3 don't know Player 4's mission either, nor that there are civilians hiding out up in the construction crane.


The table layout above before the game begins. I didn't have any typical US small-town type buildings, so we had to improvise and settle on using adobe type buildings for the town, giving it a kind of surreal downtown Tijuana look.

THE GAME .....
 
The game began with players 1,2 & 3 entering the town, the Humvee leading the way. 

As they move in they discover groups of zombies wandering around on the rubble strewn streets, with more appearing around every corner they turn.


All the survivors are carrying mini walkie-talkies, they can keep in contact wherever they are on the table and with this in mind, Player 2 decides to stop the Dodge and send out on foot one of the farm boys armed with the scoped rifle.

He quickly runs into the high-rise ruins to climb to the top floor so he can spot for the rest of the group and keep them informed, and at the same time take out as many zombies as possible from a high vantage point.


The Humvee and the Dodge find that their speed is limited to a mere crawl as the streets are cluttered with abandoned vehicles and all kinds of obstacles left over from the post-apocalyptic nightmare.


As the group moves through town, new zombies appear and the bikers who have no vehicles to protect them begin to get nervous as they are swamped with undead approaching from all sides.

Their bikes here are a liability and they have no way of speeding their way out of danger, so Player 1 decides that the bikers will have to abandon their beloved Harleys. 


They leave the bikes with the engines still running while they hastily make off out of harm's way, while the zombies stumble towards and lunge at the bikes only to find that metal and rubber don't taste anything like human flesh.


Player 1 made a wise choice and he knows the rules well, because in the Dead Walk Again ruleset  zombies will move toward any loud source of sound if there are no humans within either "smelling" distance (20cm) or within visual range (40cm).

The dismounted bikers


Meanwhile over on the other side of town, Player 4's small group cautiously heads over on foot towards the warehouse and industrial estate where their family members are up in the crane hiding.


They enter the industrial estate cautiously, trying to avoid any contact with wandering zombies while taking out any individual zombies they might encounter with blows to the head so as to not use their automatic weapons which when fired would alert other zombies to their presence.


However, as they enter the industrial estate they are suddenly surprised by a huge group of zombies milling around the base of the crane.

They're overwhelmed by the sheer number of zombies and have no choice but to use their guns, and start shooting out zombies left, right and centre.


Just as the Humvee and Dodge turn into the industrial estate they hear the sounds of automatic gunfire.
 
They call the others over the walkie-talkies and the sniper tells them he can see a group of people waving from the top of the crane and can see others at the base shooting and being pursued by zombies. 


The lead Humvee turns into the industrial estate and a horde of zombies swamps the vehicle, pounding on the doors and windows, all the while the vehicle keeps moving forward crushing the ones in front and rumbles onward to the other new group at the base of the crane.


High up on the crane platform, Player 4's unarmed stranded family members look down on the events unfolding below.


The bikers have also arrived on foot and help to take out zombies, while Player 4 moves his survivors towards the Humvee to make contact with the other players.
 
 

CONTACT !

Now that direct contact has finally been made with the Player 1, 2 and 3, Player 4 was allowed to reveal his mission. He tells them about his original plan to cross the town, rescue the family members trapped on the crane and then reach a small airfield on the edge of the area. 

A quick discussion followed and it wasn't long before everyone agreed that the possibility of leaving the area by air was a far more attractive option than continuing to search for food and ammunition in a town that seemed to contain an endless supply of zombies.

The players first concentrate their efforts on clearing the area around the base of the crane so the stranded family members can climb down and reunite with Player 4's group.

 
 

 
The survivors pile into the Dodge and the group sets off towards the airfield.


The Humvee again leads the way through the cluttered streets while the Dodge followed close behind. The sniper remained in radio contact with the others and took advantage of his elevated position to thin out the groups of zombies

The survivors move further across the table but every burst of automatic fire attracts yet more undead and ammunition supplies start beginning to run low, but eventually the airfield comes into view, but it's far from deserted, zombies lumbering around and heading toward the gunfire appear from behind the hangars and airport buildings.

 

The sniper sees the group reaching the airfield and makes his way quickly and silently across the town and reaches the other survivors there. 

 

 

One by one the survivors scramble aboard as the zombies converge on the runway, and while the pilot is on board the Swat team pick off the approaching zombies and are the last to board.

 

With the doors secured and the undead closing in from all sides, the engines were started. For a few moments everyone wondered whether the aircraft would actually get underway before the zombies reached it, but the dice-gods were in evidence and the engines roared into life on the first throw.

ESCAPE TO VICTORY

The aircraft began to move and lifted clear of the ground and climbed away, leaving the town and its undead inhabitants behind.

During the game several players were running short of ammunition and things could easily have gone differently had the airport been any further away, but good teamwork and a little luck saw everyone make it out alive.

A final picture below showing how we were recording the zombie body count placing "dead" zombies (can zombies be dead ? lol) eliminated by each player placed on their stat cards. The coloured chips represent the clips/magazines that each weapon has available and as they change an ammo clip the counters are dropped into the cups and once they are gone, no more ammo.

 

Hope the report was worth waiting for, and maybe on the next update something completely different.
 
Cheers, John

 

09 January 2024

Ace Panhard AML90 and African General Paint Conversion

This old Airfix 1st version WW2 Afrika Korps officer, painted up with dark skin has taken on a new role as the Military leader of a small African emerging nation.

The figure is very old, 50-60 years old, but the polythene was surprisingly flexible so hopefully he won't suddenly break apart when he gets handled in a game.



The armourd car is a recent build too, an ACE Panhard AML-90


 Second post in two days, I'm on a roll here !  Cheers, John


02 October 2023

1/72 Zombies

I've been saving figures from various sets with poses that I thought might make fairly passable zombies for a series of games we plan on doing in the near future and have some photos of the progress up to date.

There's a fair few figures that are easily converted, plenty of surrendering guys do it for me, others have vague zombie poses that with a head bent to one side and a bit of  blood ... hey presto !

Like these two repurposed Revell German Kreigsmarine figures - once you bend their  heads to one side, not much else needed doing.


Then some zombified office workers, courtesy of Caesar Resistance fighters and a Revell cowboy


An old goofy 1st version commando, Caesar zombie footballer and a HaT Ancient figure from some set who's become a lady zombie in a skirt.


This Revell Modern German Fallschirmjaeger's zombie brain must still be working well enough for him to be still hanging onto his G36.


And of course a typical day in zombified London. 


To pad out the zombie hordes, I had to resort to using a bunch of featureless civilian figures I got off ebay, a Made-in-China knock-off of Noch figures. 


When we do eventually get around to gaming these zombie scenarios, I'll post some pictures of the games on the website.


In the meantime, on the next post something different, some scenery accessories or perhaps an update on a few WW2 vehicles that were recently finished.

Until then, hope you enjoyed the update and feel free to leave any comments or suggestions.

10 April 2023

Repurposed Diecast Matchbox Superkings Scammell Contractor

A repurposed old diecast matchbox Scammell Contractor as a postwar British tank transporter.

I'd planned on doing this for some time after a wargame buddy of mine Iván gave me lovely old diecast model from the Matchbox Superking's range a couple of years ago. He knows I'm a sucker for these old toys, whatever condition they're in.


Made in England in 1971 .... and by the look of it, in that 52 year period the toy's obviously been through a lot ! 


Paint scratched, grille's disappeared, busted up at the bottom, and God only knows what happened to the wheels, looks like someone's been at it with pliers, or even the dog's had it. 

Definitely what some e-bay descriptions would class as "played with" condition.

This Superkings version originally had a trailer and carried two long construction pipes, and also there were some other versions, such as one without a trailer that was a wrecker too if I'm not mistaken.

I had a trailer in mind using a Chinese 4D Models KrAZ-260B Russian tractor / tank transporter that also donated replacement wheels.


Stripping off the 52 year old pink metallic paint before I gave it a new paintjob didn't go as well as I planned, the paint was pretty resistant and was certainly made to last.


Even though I left the paint remover on for 24 hours, it wasn't 100% successful. It did get quite a bit off but there was still a lot of paint left so I had to resort to using a little fine wet sandpaper to get most of the paint off the leading edges where the model will get the most handling. 

The remaining pink paint lost all its shine and went completely matt, so I did in the end have a decent base for the undercoat.

I used a matt black enamel spray undercoat. Nothing fancy, I've found that the cheapo enamel spray paint I can get from a local tat shop is pretty good strong resistant stuff, albeit very strong smelling - not something you can use in the house though.


I added the replacement wheels and an engine grille was made from a cut-down plastic window shutter I found in the spares box

Once undercoated, it was painted in an olive drab base colour and finished off with an amber beacon on the cabin roof made from a repainted diode.

I realise it won't get much use on the wargame table, but we can use it as clutter scenery for some kind of future game scenario.



Besides, it was an enjoyable process getting to grips with an old toy like this and trying to give it a new lease of life


06 March 2021

Some work in progress - M35 Truck by 4D Models

I posted about these kits some time ago (HERE) and recently saw a good offer on the internet for a set of five so being a sucker for cheap-as-chips offers that are too good to refuse, well of course I ordered them - and just got them a couple of days ago.

I did a bit of chopping up and these reliable workhorses might be able to serve in a few modern game scenarios in other roles rather than just as the basic truck


I had an old 1/87 scale Roco Dragon Wagon that I was never going to use so I cut off the cab and swapped it for the M35 cab.




Hey presto !  An M275 Truck Tractor that it can now also be used to tow this military container.


I'm pretty sure the M35 wouldn't be suitable in this role for towing a huge load like this, I don't think it's powerful enough, but I might be wrong, and please feel free to leave a comment in the comments' section if you do know. 

In any case, in spite of any inaccuracies I can live with them as these are just gaming models.

However, this next configuration really is pure fantasy. A long wheelbase and multiple wheels. 


The platform and crane came off a toy. Be kind to me, in my mind's eye it looks at least feasable. 

Next step will be painting, I'll try and update this article once they're painted with some pictures.

Keep safe all.